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Activision loves exploitation

Want to know why Activision refused to publish Ghostbusters, Brutal Legend and Riddick? Here's what their CEO said:

"The games don't have the potential to be exploited every year on every platform with clear sequel potential."

He added that Activision was only interested in games where they know "we'll be working on them 10 years from now". Which is the most depressing thing we've ever heard a publisher say.

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Crime against gaming
I think the high value, cinematic cut scenes in Uncharted had the right look and length. I wouldn't want them any longer than that. Unskippable ones are a crime. I also don't like it when the character in a scene is different to the in-game one, eg "Hey, I haven't got that gun!" half_empty80 (PSN ID)
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